← Back to the portfolio

Game in development · Android-first

SubSim

Hear the contact before you see it.

SubSim is an audio-first submarine game: sound is the primary interface, and contacts are heard before they are seen. Sonar uncertainty and tactical audio shape how the player understands the world.

Godot is the Android-first shipping runtime under development. A deterministic Python reference supports fixtures, evaluation, and acoustic tooling. Replayable behavior also gives ReadyPlayer1 a concrete playtesting target; physical Android acceptance remains separate.